Theoretico
✦ An interactive history platform

Live a week
in the past.

Pick an era. Pick a life. Play through seven observational days of who you were, what you ate, what you smelled, and what you knew. Every detail is researched.

Choose an era →✦ Open the codex
2
Eras live
7
Days per playthrough
6
Personas per era
Theoretico: live a week in the past
HERO · OSTIA, dawn
protagonist · garum merchantTheoretico · render
The world
Researched, then narrated.

Underneath each era sits a structured fact layer: currency, clothing, food, street layout, schedules. The AI narrates inside it, never around it.

The character
The skeleton, re-costumed.

The same protagonist across every era. A Roman toga, Egyptian linen, a Soviet uniform. Everyone else is rendered as a real period figure.

The codex
Terms you can use tomorrow.

Every word you encounter joins your codex with a real citation, from Tacitus and Suetonius to the Deir el-Medina ostraca. Replay an era as someone else; unlock the rest.

✦ How it works

Three steps into another century.

01
Pick an era

Choose a world from the catalogue. Each one is a real place and moment, built on a structured fact layer.

02
Pick a life

Step into one of six period roles. A garum merchant's Rome is not a Vestal's; a scribe's Egypt is not a farmer's.

03
Live seven days

Play seven observational days. Make choices, ask questions, and watch the world answer in detail, from sources.

✦ The rhythm

One day, five beats.

Each day plays out in a handful of short, observational beats, from dawn to lamplight. You choose what to do with each one; the city answers.

A day in Imperial Rome
The waking: The lamp goes out with the first grey light.
Beat I
The waking

The lamp goes out with the first grey light.

The streets: Counters open. The alley smells of bread and mule.
Beat II
The streets

Counters open. The alley smells of bread and mule.

The work: Midday in the Forum; everyone wants something.
Beat III
The work

Midday in the Forum; everyone wants something.

The bath: An hour of steam for a quadrans.
Beat IV
The bath

An hour of steam for a quadrans.

The lamplight: Wine, dice, and the day's gossip retold.
Beat V
The lamplight

Wine, dice, and the day's gossip retold.

✦ Live now

Two worlds open. More in the works.

See all eras →
✦ The lives

Pick a life that isn't yours.

A merchant's Rome is not a Vestal's. Replay the same week as someone else and the city rearranges itself around you.

Rome shown · six per era
✦ The codex

Every word you meet, sourced.

Encounter a term in play and it joins your codex, with the real source behind it. Walk away knowing things you can point to.

Open the codex →
Bronze mirror
Bronze mirror
Object · Day II
Faience beads
Faience beads
Object · Day IV
Bone dice
Bone dice
Object · Day VI
✦ What stays with you

Keep what the week gave you.

Some beats leave something behind: a mirror, a string of beads, a pair of dice. Each is pressed into your Album with the story of how you came by it.

The Evening Examination
Three questions at each day's end. No marks kept, only what stays.
✦ The lighthouse is lit

Your week is waiting.

Seven days, one life you've never lived. The history comes free.

© Theoretico
v0.1 · in development